National Repository of Grey Literature 5 records found  Search took 0.00 seconds. 
Rendering Complex 3D Scenes
Mrkvička, Tomáš ; Kršek, Přemysl (referee) ; Herout, Adam (advisor)
This thesis deals with representation of large and complex 3D scenes which are usually used by modern computer games. Main aim is design and implementation of data driven rendering system. Proper rendering is directed (driven) by scene description. This description is also designed with respect to scene creators whose typically do not have deep knowledge of programming languages in contrast to game programming developers. First part is focused on design of efficient scene description and its possible applications at scene rendering. Second part is focused on proper system implementation. Finally, consequently important system optimizations are mentioned too.
Popis TDD modelu verze 3.9
Novák, Jakub ; Jiřina, M. ; Benešová, Michaela
Zpráva je závěrečnou roční zprávou pro rok 2018 v rámci Projektu TDD-ČR. Cílem je předat metodiky pro užití modelu jak provozovatelem distribuční soustavy, tak operátorem trhu a dále informovat o aktuálním stavu modelu. Jsou popsány předávané soubory včetně vzorového výpočtu na reálných datech a jejich obsah.
Popis TDD modelu verze 3.71
Chytil, Michal ; Novák, J. ; Jiřina jr., M. ; Benešová, M.
Zpráva je závěrečnou roční zprávou pro rok 2016 v rámci Projektu TDD-ČR. Cílem je předat metodiky pro užití modelu jak provozovatelem distribuční soustavy, tak operátorem trhu a dále informovat o aktuálním stavu modelu. Jsou popsány předávané soubory včetně vzorového výpočtu na reálných datech a jejich obsah.
Rendering Complex 3D Scenes
Mrkvička, Tomáš ; Kršek, Přemysl (referee) ; Herout, Adam (advisor)
This thesis deals with representation of large and complex 3D scenes which are usually used by modern computer games. Main aim is design and implementation of data driven rendering system. Proper rendering is directed (driven) by scene description. This description is also designed with respect to scene creators whose typically do not have deep knowledge of programming languages in contrast to game programming developers. First part is focused on design of efficient scene description and its possible applications at scene rendering. Second part is focused on proper system implementation. Finally, consequently important system optimizations are mentioned too.

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